Posts Tagged ‘Mobile’

Blox Drop Gameplay Trailer

August 19th, 2011 by Ryan

The weekend is nearly here and that means that the Nook Color App Store has updated again for the week. New from our studio is the new game Blox Drop. It’s our spin on the falling block puzzle based games. In Blox Drop, you have to unlock grey blocks while matching colors to clear space on the game board. Read the rest of this entry »

It is entirely possible to keep developing a game forever. There has to be a point where the game should be finalized. For Squishy’s Revenge, we have been having a lot of fun developing the game that it is hard to step back and say, “done.” Like all good things, however, they have to come to an end. Not only that, we want others to play Squishy’s Revenge too. Read the rest of this entry »

When we started Squishy’s Revenge, we had a loose idea of what the story would be about. Some evil buildings would wreck Squishy’s happy little world and he would fight back using the only weapon Squishy knows, being cute. Read the rest of this entry »

Squishy’s Revenge Dev Diary 5: Polish

August 15th, 2011 by Ryan

One of the last stages of game development is putting the finishing touched on a game. Usually known as “polish,” it is when the core functionality of the game is complete but isn’t at the place where it can be called totally finished. After all the pieces were put in place with Squishy’s Revenge, we played through the game again, and again, and again. We then identified spots that could be further improved and modified. Read the rest of this entry »

Most people are familiar with a Rubik’s Cube. It’s a nefarious device that looks so simple, but takes a lot of brainpower to solve. Unless you are this kid.

Now imagine a puzzle where shifting tiles were flattened out on a gameboard. That is the original ideal kernel where Squishy’s Revenge came from. The first code name for the game was Spooky (then later Monster) Slider so there would be no confusion about what kind of game it was. Read the rest of this entry »