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Before wrapping up my PAX coverage in this post as I recover from my 6 AM flight plus 8 hours of cross-country travel, I wanted to mention just how unique the atmosphere of PAX is. It’s got the multi-million dollar booths like E3 but also has rooms where you can sit down and play zombie Catan for a couple hours, workshops for painting your own tabletop figure and vendor stalls where you can buy custom molded iron d-sixes. Where else can you sit in your hotel lobby with total strangers and discuss Borderlands, Bioshock and re-casting the original ‘Star Wars’ with modern actors?

This is my first PAX Prime, and it is really an experience. The closest I’ve been is attending E3 when it was an industry only event; PAX feels just as big, but the whole theme of PAX feels more communal and friendly. I don’t think the event would work without the support of the community. It’s awesome to experience the culture that has been created around gaming, in any format; console, PC, mobile, tabletop or board. People will go amazing lengths to support the games they love, from waiting in line for 2 hours for a demo, wearing extravagant costumes, and even spending their honeymoon at PAX!

So the first PAX DEV has just wrapped out, and I feel very privileged to be a part of it. Even at over 600 attendees, it felt like a intimate event; a chance to be open, honest and just talk with the brilliant minds in the industry about games – software, hardware,  psychology and philosophy. It’s the kind of event that makes you excited to be a part of a dynamic, complex industry with so much potential and reach.

Hey, this is Kee-Won Hong, writing from Seattle where the first day of PAX Dev has just wrapped up. So far – I’ve loved it. The event has been staffed and run flawlessly by the Penny-Arcade enforcer staff, the speakers have been insightful and entertaining and my fellow attendees have been friendly and curious.  I’m not allowed to pass on many specifics of the panels or presentations as the organizers of PAX Dev want to keep it an open and safe forum for the developers who present, but I can share my thoughts on the conference in general and share all the details of Jason Vanderberghe’s presentation, as he gave us specific instructions to ‘tweet the sh** out of it’.